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Category Archives: Lengthy Maps

Longer maps (Over 2 hours)

Infinity Plumber – Marketplace Release (MCPE/Win10/XBox1)

Posted on November 21, 2017 by jigarbov

Infinity Plumber is the next big map in the “Infinity” series started with Infinity Dungeon EX. If you have played the latter then you know that this means Infinity Plumber should be an ultra rad Minecraft map with deep systems, randomly generating environments and if you look closely enough you might just find a deeper story than what the surface presents. Is it a sequel to the first map? That would be a spoiler, but as you can probably assume they must be linked in some way.

Get the map here: For iOS, Android etc  Unless on windows 10, click here: Win10 Link
Infinity Plumber is now available on the Minecraft Marketplace!


As a side note, I’m actually very proud of this trailer. Once of my favorites that I’ve ever made to be honest, has a fun mix of comedy, but also showcases what’s cool about the map in my opinion. Obviously I’m biased but it’s pretty rad.

As for what this map is even about??? It’s about you, as a plumber, going into the sewers. Your task is to clean out all the grossness and this will give you the ability to upgrade your houses, toilets or sewage tank. Upgrading each of these facilities gives you cool stuff like extra abilities, more quests to complete or accelerated upgrade level bonuses. It’s one of those games where you come back and play for a while every now and again and see all the cool stuff you can get and unlock. There is certainly an “end game” but to be honest I’d rather not spoil it!

Oh yeah, it has a pvp mode and is completely compatible with multiplayer in the regular modes.

So grab your plunger, grab your friends, and get sucked into the sewers for a load of fun.

Posted in Adventure, Jigarbov, Lengthy Maps, Marketplace Release, Mini Game, PVP, Uncategorized |

Abstraction: GRID – Marketplace Release (MCPE/Win10)

Posted on October 4, 2017 by jigarbov

Here is the third and final (for now) map in the Abstraction series! This time it’s a world all about grids. As previously mentioned these are survival worlds morphed into something a little bit different. You can’t play this map the same as a regular survival world, the ores are in different places, there are spawners around and dangers in unexpected places.

GRID sort of reminds me of Tron where the world is made up of a wire mesh… thats the inspiration and I think it’s pretty cool! It’s lots of fun to explore and the dangers are many from both a navigation and mental point of view. You can’t just walk where you want to go and will have to bridge around. It gets worse, floating water, floating sand, update near these and the world can fall apart. Just another wrinkle in the world. It isn’t as easy as it looks.

Posted in CTM, Jigarbov, Lengthy Maps, Marketplace Release, Survival |

Abstraction: SOLAR – Marketplace Release (MCPE/Win10)

Posted on September 20, 2017 by jigarbov

Venture into the expanse of space with Abstraction: SOLAR. Tired of boring old survival spawns? Sick of seeing a pretty build that doesn’t actually add anything to the WAY you play your survival except for some RP? Check out Abstraction: SOLAR. In the Abstraction series, I twist and morph vanilla worlds into something you cannot play the same way, this one is all about space!

This challenge survival map is made up of a number of planets. This creates quite the dilemma if you were wanting to complete the color monument because things are not as they seem and you’re going to be spending a long time bridging out from planet to planet. Some are filled with water, some filled with ore, some completely made of lava… but how to get to the center of those is half the fun. Grab your spacesuit and get into it!

Posted in CTM, Jigarbov, Lengthy Maps, Marketplace Release, Survival | 6 Comments |

Abstraction: VECTOR – Marketplace Release (MCPE/Win10)

Posted on August 31, 2017 by jigarbov

Tired of boring old survival spawns? Sick of seeing a pretty build that doesn’t actually add anything to the WAY you play your survival except for some RP? Check out Abstraction: VECTOR. In the Abstraction series, I twist and morph vanilla worlds into something you cannot play the same way.

VECTOR is built with… well vectors. Lots and lots of lines of different materials. Everything is able to be created here, but finding those resources is a lot more different and even extracting them can also be as difficult! There is also a color monument that you should try to complete… not as easy as it would be in vanilla that’s for sure! Build something nice.

Posted in CTM, Jigarbov, Lengthy Maps, Marketplace Release | 3 Comments |
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