Here is the third and final (for now) map in the Abstraction series! This time it’s a world all about grids. As previously mentioned these are survival worlds morphed into something a little bit different. You can’t play this map the same as a regular survival world, the ores are in different places, there are spawners around and dangers in unexpected places.
GRID sort of reminds me of Tron where the world is made up of a wire mesh… thats the inspiration and I think it’s pretty cool! It’s lots of fun to explore and the dangers are many from both a navigation and mental point of view. You can’t just walk where you want to go and will have to bridge around. It gets worse, floating water, floating sand, update near these and the world can fall apart. Just another wrinkle in the world. It isn’t as easy as it looks.