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Author Archives: jigarbov

Infinity Dungeon ∞ Beta V2.0

Posted on March 8, 2014 by jigarbov

I took the feedback I got from the previous version of Infinity Dungeon… I changed up the randomising system and added double the content that was there before. So not only is there now double the rooms, but those rooms will also have different variations on not only their loot and mobs like before but also the way they look. So you should very rarely has the same room twice! Of course, random is random, so it’s entirely possible to happen but I’ve done a lot of work to make sure it happens a lot less often. The web placements, the clay placements also have a habit of changing too… so that should be interesting.

Here’s a fancy new screenshot, I might even need to remake the trailer since it shows all the old stuff and none of the new fancy stuff!

Anyway, as always play at your own risk, snapshot 14w10c or later. Any bugs you find, feel free to report them here or on the Minecraft forum thread.

Download Infinity Dungeon Here


Let me know how it goes 🙂

Posted in Jigarbov, Uncategorized |

Simburbia Teaser #1

Posted on February 12, 2014 by jigarbov

A new map is coming for 1.8. It’s a kind of map that many have attempted and most have failed. rsmalec and I devised a system that would work and this is the map we’ve been working on and actually have a functional version for 1.7… but 1.8 makes it so much easier. So after toiling away for quite some time I have almost upgraded most of the systems and it might actually run on peoples computers now. Since I’m tired of being cryptic I’ll lay it all out right here. It’s a Sim City type game with some very interesting systems in place… It’s going to be awesome.

It also has some cool customisation options too.

Wouldn’t be possible without @texelelf‘s filters and even Faume & Moesh have been able to join in on the fun with some of the builds.

Posted in Jigarbov, Map Previews | 4 Comments |

Infinity Dungeon – Map Release

Posted on January 31, 2014 by jigarbov
- Rogue Like - Puzzle - Adventure - Single/Multi Player - Normal Length -

– Rogue Like – Puzzle – Adventure – Single/Multi Player – Normal Length –

Infinity Dungeon is a roguelike adventure map taking place in a randomly generated maze. Every time you run the Infinity Machine it will create a randomly generated dungeon for you to explore, fight and figure out environmental puzzles to find all the Infinity Crystals and bring them to the core. It is best played in multiplayer but works perfectly fine for an engrossing single player experience.

Download Infinity ∞ Dungeon Here


Good luck inside the Infinity Dungeon! Don’t get lost…

Posted in Adventure, Map Release, Mini Game, Normal Length Maps, Puzzle |

Infinity ∞ Dungeon Beta

Posted on January 22, 2014 by jigarbov

Hello everyone! This is a new map I decided to let out into the wild a little bit early. It relies on the 1.8 snapshots that include the latest “clone” command. It will not work in 1.7 at all. In any case it’s a full randomised dungeon crawler. It has randomised chests, randomised mobs, and the layout is randomised every time you pull the Infinity machine lever. Each time you’ll get a different experience and it seems like there is even some emergent gameplay thrown in there that I certainly didn’t predict would happen.

There are a few bugs, particularly: When you die, the clear commands stop working which means the magic book and quill no longer allow you to teleport among a few other things. That can simply be fixed by leaving and joining your game again. In addition, if you plan to play in a multiplayer environment, you must have a superfast upload speed or this map will grind to a halt for the people connected to you. It will work well on a LAN and on dedicated servers with nice fat tubez to the net quite well though.

So play at your own risk, snapshot 14w10c or later. Any bugs you find, feel free to report them here or on the Minecraft forum thread.

Download Infinity ∞ Dungeon Here


Let me know how it goes 🙂

Posted in Adventure, CTM, Jigarbov, Map Previews, Normal Length Maps, Uncategorized | 27 Comments |
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