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Category Archives: Map Update

Simburbia Creative Update

Posted on February 26, 2021 by jigarbov

I don’t often post changelogs, but when they’re as major as this one, and for a map as popular as Simburbia, I thought it might be a good idea.

This is called the Creative Update because there is a major new addition: Creative Mode. This puts you in the designer seat and gives you access to all the blocks and tools that our amazing builder Bluehush used to create all the beautiful builds in the game.

In addition we fixed a whole bunch of missing translations for JP, DE, BR, FR, MX, AND in the case of PS4 issues, while we wait for Mojang to actually fix the bugs, there are a bunch of recovery buttons at NPCs near the problem. For example, if your recycler stopped giving you money you can talk to Luke, or if your Ultra Power Plant didn’t upgrade properly you can talk to Carter to double check the items.

Finally, there were a lot of abandonment tweaks. I heard you, too many abandonments. Well now, higher land value properties abandon much less frequently, and EZ mode has them reduced even further too. Below is the full list.

  • added a creative mode
  • added a whole bunch more translations for items and missing dialogue
  • added secret cave with zombie villagers and weakness potions to be able to play survival
  • added an end portal for people who want to play survival
  • added alert if you change to creative mode in simburbia play modes
  • added a way to fix the dump on PS4
  • added a way to fix the time on PS4
  • added a way to fix the ultra power plant on PS4
  • add some way for carter to check the items to see whether ultra power plant is broken or not on PS4
  • made fall back for ps4 in case gwcount scoreboard is lost
  • made fall back for ps4 in case ghcount scoreboard is lost
  • removed schedule check
  • added a button for carter to turn the power plant off and on again
  • the first advisor sign wasnt translated
  • added dialogue for carter to reset the power plant – need to translate manually
  • changed abandonment timing slightly to bunch up in the middle of the month
  • slightly lowered overall abandonment rate
  • rebalanced abandonment to happen less frequently at higher land values
  • action.hint for the airplane for leaving was incorrect
  • added clarity on the city dump message so people go to luke
  • random hints are now off – fixed spelling mistake
  • bolded part in the advisor message about map in inventory
  • the play type overlay turns on – tutorial message for plot types – fixed spelling mistake
  • “you dont have enough money” string is not translated in the items – fixed
  • ronalds first string is not translated – fixed
  • sign not translated for the great works project monument de jig – fixed
  • changed text from green to red for city dump being full, changed the tellraw msg – fixed
Posted in Jigarbov, Map Update, Marketplace Release |

Marketplace 1.16 Content Updates

Posted on August 24, 2020 by jigarbov

Bugs and more fixes are coming or have come out in quick succession including loads of additions for abstraction maps for the nether update! COOL! Here’s the list.

Infinity Skyblock

  • New Feature: Nether Challenge – Spawns 90% nether skyblocks (10% normal biomes) and 25% less skyblocks
  • added some alternate dialogue when nether challenge activated
  • added soul sand skyblock biome
  • added warped skyblock biome
  • added twisted skyblock biome
  • added basalt skyblock biome
  • added new nether blocks to counters
  • added extra nether house with blackstone
  • added blackstone temple skin
  • added 3 extra skyblock templates

Barnyard Battle Arena

  • general mob balancing
  • donkey to not run away, slightly lowered attack
  • sheep properly attack back after they regrow wool
  • mobs not attacking right away
  • adjusted the biome line
  • removed cow loot
  • rearranged the levers for team Llano
  • power level system for more balanced mob vs mob battles

Jig’s Guide: Redstone Guide

  • added a room for the target block
  • bunch of minecarts vanished, so i added them back

Monster Battle Arena

  • updated base game to 1.16
  • updated description
  • updated key art
  • added piglin
  • added hoglin
  • added zoglin
  • fixed a bush you could see under due to graphical glitch
  • changed zombie pigman to zombified piglin
  • fixed issue where zombified piglin (if in groups of 2 or more) would get angry at you even if you were on the same team
  • fixed issue where enderman would get angry at you even if you were on the same team
  • gave a makeover to lava arena
  • gave a makeover to water arena
  • added cage option – unlocked from the beginning
  • added maze arena – unlocks after completing waves
  • added netherite equipment – unlocks after getting all other upgrades
  • fixed survival mode, correctly deactivating the rest of the control panel
  • added piglin brute
  • fixed ravager push through behavior
  • fixed iron golems to not attack team mates
  • fixed blaze behavior
  • fixed endermite not pushing through correctly
  • added power level system for mob vs mob battles

Papercraft Survival

  • added paper striders
  • added paper hoglin
  • added paper zoglin
  • added paper piglin
  • added paper zombified piglin
  • added paper piglin brute
  • fixed shulker
  • fixed drowned
  • fixed wolf body when sitting
  • fixed baby polar bear
  • fixed baby cow
  • converted world to base game 1.16

Papercraft Adventure

  • updated RP to more modern pack but still version locked because of the old villager trades being required
  • fixed Ben a Flo names not showing up on the notebook
  • removed a legacy debug success message

Solar 2

  • added piglin spawner in the red planet
  • added hoglin spawner in the red planet
  • updated base_base to 1.16 to support updated nether

Lucky Present Survival

  • Updated to 1.16 base game wildcard so it will follow MC updates going forward
Posted in Jigarbov, Map Update |

December Content Updates for 1.8!

Posted on December 12, 2018 by jigarbov

It’s the end of 2018 and what a crazy year it’s been. But you don’t want to listen to me waffling on about how much I love life, my job or what’s coming in the future do you? You’re here for the hot new content updates for the stuff you already bought. So here’s the list of things that have recently gone live on the store, and some are coming through certification but will be on the store shortly.

Papercraft Adventure

  • added note block sounds when playing the tune at the temple
  • added paper panda to rp
  • added paper cat to rp
  • fixed phantom texture
  • fixed pufferfish texture
  • mr stickers mouth should no longer appear when screen is off
  • fixed an issue with text not matching voice over
  • added a seperate chest for the pickaxe at moes encounter to help when resetting
  • fixed 1.9 compatibility for pandas and skeletons
  • fixed the timing so the last playsound for you being victorious and 100% audio will play even if you get teleported
  • added a couple of lines of dialogue for Mr Stickers when you come back from EXTRA if you got less than 5 stars to encourage you to find more.
  • removed superfluous nether chunks to reduce map footprint,
  • fixed an issue with the mooshroom body rotated incorrectly on the papercraft model.
  • clear leather boots from player when entering Rons arena for quest consistency
  • fixed the title messages to be forward compatible
  • corrected cat textures

Mutant Battle Arena

  • Fixed final upgraded chest not having the right spiked turtle eggs in it – put the lore ones in it
  • added the dan book to the destroyed lab version
  • fixed that sometimes the previous round is still playing so there’l be 2 mobs at the same time
  • removed spiked eggs from enderman loot
  • adjusted drowned dan so he doesn’t reset growing on retargetting in 1.9
  • moved farmageddon out a bit in boss mode so he doesn’t get stuck during spawn
  • changed keyart back to the original style keyart
  • made it so spawned turtles dont attack the player if they shoot them
  • same with the ones with iron block minions
  • updated the text at the iron bar upgrade
  • updated the text at the turtle upgrade
  • stopped the baby ocelots spawning with the big ocelo

Abstraction: SOLAR

  • added aquatic to ocean planet
  • added spawners for all the aquatic mobs
  • rebalanced elder guardians

Abstraction: MEGA

  • added aquatic
  • added spawners for all the aquatic mobs

Abstraction: GRID

  • removed colored title
  • added colors at the chests to help with visibility
  • added cheater chest
  • added cheater book with coordinates
  • added spawners for all the aquatic mobs
  • added coral and stuff

Abstraction: VECTOR

  • removed colored title
  • added cheater chest
  • added cheater book with coordinates
  • added spawners for all the aquatic mobs
  • added coral and stuff
Posted in Jigarbov, Map Update |

Minecraft 1.6/1.7 Content Updates!

Posted on October 14, 2018 by jigarbov

Bugs and more fixes are coming or have come out in quick succession including loads of additions for abstraction maps for the aquatic update! COOL! Here’s the list.

Mutant Battle Arena
– Changed key art to reflect the major update.
– add drowned dan, new multi-stage boss
– make it so chests automatically fill themselves up when opening them
– add new weapon bonus from beating drowned boss – summon attack turtles
– join the battle – in multiplayer you can join an ongoing rush/boss battle
– gamerule doinsomnia false for 1.6 compatibility
– updated RP with turtle, drowned, dolphin, weapon definitions
– teleport the snow golem toward you when you create him in the lab
– Add a villager mini boss at the final room of the science lab
– add an extra book with dans backstory in the lab
– disabled arena options when a mode is chosen that forces the arena settings
– reduce amount of repeating commands to improve performance
– change iron helmet functionality to behaviors to improve performance
– summon the mobs for the story when you actually start the story to increase performance
– slow down clocks for better performance
– add a sign to the first door “dont forget you can destroy open doors with your lightning rod
– change signs to say “quick teleport back to options”
– make paths through the door without fire
– stop the story dialogue from being able to start again if its currently started
– fixed issue with dangerous skull entity
– saying c complete at the end of rush mode
– saying c complete at the end of steely jones
– fix multiplayer mutant issues on finishing adventure mode and the eggs
– rename the trophies
– the “fish” text on the lightning rod on mobile
– removed clear from mode changes so you dont have to re-equip everytime
– it still said there are only 2 bosses even though there are 3 now
– name of drowned dan still said steely jones
– with new system bosses could be failed but still trigger a continuee
– pressing the boss battle mode doesnt mention dan
– fixed exploit allowing you to get the cheater set early through story mode
– enderman mutant had a lot of cubes, reduced
– remove the stopsound on “complete” so the dingaling plays through
– issue when you died at drowned dan you would still be successful, now you can die and it wont count as a success
– made sound filesize smaller on many of the larger sound files to help improve performance
– removed model for armor stands to try to improve performance
– removed loads of signs to help improve performance
– adjusted the “out of world” detection to only be on in appropriate modes to help improve performance

Infinity Dungeon EX
– Updated the chests in water
– centered the signs in the secret ending
– adjusted circumstances the secret boss spawns to guarantee he’ll be there
– named a hopper (YOOOO)
– Put in protection so the boss doesn’t escape the room because that happened one time it went through solid blocks??!?@
– add sound effects when he is talking at the end
– realigned lords tower sign
– added some aquatic items to chests
– added some seaweed and stuff to water areas
– changed position of Jigarbov Productions logo on key arts
– updated all room clone commands so items don’t dump in the area anymore (yay)
– added name to crystal transmogrifier
– infinity core fully powered light works now
– description changed

Infinity Plumber:
– fixed armor clears from people in the field and even when armor has been unlocked.
– added overflow where extra items get back to the player after some time
– add gamerule doinsomnia false for 1.6+
– made the pipe thicker so people cant fall out of it
– added ticking area to ensure tank keeps counting properly
– clear sticks from the jigarbov/witch loot table – fixed – no loot now
– change collision on the command blocks by witch
– fix sheep model for 1.7
– fix neon worm hitbox
– added unbreakable 3 on all tools
– spelling mistake on “clumps of used toilet paper” on tank +2 – fixed

Abstraction GIFTS
– Added a new present including corals, dolphins, turtles and all aquatic update thingies!

Monster Battle Arena
– remove leather cap functionality, mobs wont initially target you when you’re in the stands anymore
– added phantom
– added phantom containment commands
– fix issue with mobs attacking you if you’re on the gold helmet side and you’re wearing a gold helmet

Abstraction CUBES
– Added a new cube including corals, dolphins, turtles and all aquatic update thingies!
– Fixed an issue with the Nether Portal popping you out in the wrong location

Solar2
– change command block button to say “Create UFO”
– added phantoms
– make villager invulnerable until the end of dialogue
– future proofed model for 1.7

Posted in Jigarbov, Map Update |
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