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Monthly Archives: July 2013

Adventure Multiplex 2 Submissions NOW CLOSED!

Posted on July 16, 2013 by jigarbov

We made it to the end, the deadline has passed and now no more new submissions will be counted for the adventure multiplex 2. It looks like we got over 80 but due to bugged encounters and some other issues I wont know the final number just yet. Now comes the fun part of testing. It will take some time for all the encounters to be properly tested and then implemented into the huge collaborative map that will be the multiplex 2 so please be patient.

The winners of the competition will be contacted on completion of the map (or maybe earlier) by the contact information that was provided.

Thanks for everyone that submitted an entry, I can’t wait for people to play this thing, it’s going to be huge and awesome filled with incredible constructions from a tonne of people. Look out for it.

Posted in Jigarbov, Uncategorized | 5 Comments |

Adventure Multiplex 2 Submissions Final Days

Posted on July 13, 2013 by jigarbov

The final days of submissions to a thing like adventure multiplex are always hectic, There is tonnes to do, lots of entries and lots of bugs to be fixed. I made a quick video on what will be going on after the submission due date and what to expect as far as a timeline goes. So far the quality of encounters is really high and I’m looking forward to watching people play through them. Even with a month of submission time I got a lot of complaints about not enough time given… but I guess it’s impossible to please everyone.

Posted in Jigarbov, Uncategorized |

The 1.6 effect and Multiplex 2 update.

Posted on July 2, 2013 by jigarbov

Minecraft 1.6 is out and that means everyones maps are breaking… everyone except Jigarbov! I have made sure that my tech does not rely on bugs or exploits but features of Minecraft that remain rock solid through version changes. This means nearly all of my maps already run perfectly well on Minecraft 1.6. Of course there are exceptions to the rule and the following maps currently do not work as intended (but are still technically playable from start to finish: Eronev 2: The Soul Cauldron. That’s it. when it gets fixed for 1.6 I’ll be sure to update this post.

The only one I actually had to change was City of Love because of the new resource packs. Keep in mind these get installed almost exactly the same way texture packs were installed in the past but instead you put the “City of Love Resource Pack” into the “resource Pack” folder! Do I really need to make a video of it? Probably.

Adventure Multiplex 2 is clipping along at a great pace. We just passed the 30 encounter mark which is AWESOME! Now is the grind time, working hard in the final weeks to get your friends to submit and making sure you fix any bugs that I report to you and making sure you’re adhering to the guidelines. Some pretty amazing stuff already in there and I can’t wait for everyone to play them 🙂

Deadline for multiplex entries is July 15th! Get them in before that!

Posted in Jigarbov, Uncategorized |
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