In roughly 24 hours I intend to release my newest map. It’s in the untested (for me) genre of maps PVP. Honestly, I don’t play a lot of PVP maps. Honestly, I don’t even really enjoy PVP maps. Why? Something about the repetitive nature of them. You do the same thing, over and over and over again. When I saw the below trailer, I immediately messaged vladimyr about doing a PVP map using the same mechanic. I thought it could change up the regular PVP formula a bit. Open up more options for strategy, more options, more options, more options.
The concept is simple enough, catch falling blocks to build things to attack the other team. But try doing that while under arrow fire, will you build a fortress, or will you return the fire? Will you use your blocks to create potions or will you save up enough cash to go for villagers? What the hell is that thing in the center for?
Anyway I digress. The whole point of this post was supposed to be that map releases are terrifying. I am always on edge before I release any of my maps. What if it’s a failure <- always the first thought. Well what IF it’s a failure? Does it really matter? Am I any less of a creator if it is? Not everything can be a huge success like Eronev 1 or City of Love. The other thing to consider is audience? Right now there are 3 groups of people who want certain things from me as a content creator. One team, wants Eronev 3. One team wants Adventure Multiplex 2. And just recently, a new team want’s City of Love 2, or City of Crimes, or City of Hate… or something. let’s not even talk about the ones that want more youtube content, or BRF to return. Nobody asked for a PVP map. Why did I make it? Who will want it?
I made it because as I do with anything, I create things that are new and exciting for me to build. Rehashing the same thing over and over is NOT fun. Could I build an Eronev 3 that is functional, uses cool mechanics and finish the story that’s in my head? Probably. But the heart wouldn’t be there. I don’t have a burning desire because I havn’t found the “hook” that will drive it. The hook is also the thing that drives me. The new thing that makes each of my maps completely different from the one before it.
My new map: Bridge Out Battle, or BOB for short, will be released in around 24 hours from now. I do hope you enjoy it, and if not, at least I enjoyed building it.
Side note: I added 2 of my oldest maps on the map list, Lava Dungeon Survival and Sandstone Tomb with Pistons. They’re not great, but I made them, so they should be there. They were also exciting to build. Both of them inspired an Eronev map, so there is that.