As I work on guidelines, I am also working on examples to make sure everything is clear. Everything is looking to be going on schedule despite my recent obsession with Animal Crossing. The full guidelines should be super easy to understand, but with the theme I’m working on this time I think Adventure Multiplex 2 will be bigger, better and more cohesive than last time. I also hope to get a tonne of entries. I’ve seen a few people recently think I’m going to get thousands of entries… that wont happen. I really only have limited pull, my youtube channel only has a few hundred active watchers despite the growing base (over 7000!).
That said, even if I only get 5 entries, the map will still be created. I might rename it though xD. I’m really not holding onto the guidelines just for fun, I haven’t finalized them myself yet!
Something to think about though: When you enter your encounter, (by way of a pressure plate) you should be not be able to escape until the encounter is completed (by redstone signal) You wont have to worry about the entrance and exit mechanics, that’s what I’m for. However there is a space required to fit the redstone so keep that in mind. Trying to get it small right now.
Will have 5, fully playable examples, tomorrow as well as the full restrictions and guidelines! Enjoy this… it will probably give you a few hints of what the guidelines will be.
Be cautious of using pressure plates if mobs are turned on. You don’t want animals or hostile mobs accidentally influencing other rooms.