PVP maps are a whole different beast to adventure maps I am learning. I mean, I knew things like balancing would be super important in a PVP map, but I never realised how often and how much testing you actually have to do. I feel like the map is slowly getting to a place where I will be happy to release it… So far, most people have enjoyed it. When they start they say “Oh it plays sort of like Cluster Chunk” but then after about 10 minutes they start to realise what sets it apart. By the end it’s “That is a really fun map” and “I haven’t really played a PVP map like that before” which is exactly what I’m looking for, so that makes me happy. I’m just glad Vladimyr let me use his brain!
Here is what the map looks like at the end of a short game.
I hope to release it next week sometime (provided I get the time to make a video)