This was one of the first mechanics conceptualized in Simburbia… It’s the reason we decided we could actually do it and release this thing. When Ron was making Tiny Minecraft we were chatting about how cool his map was. Then he came up of the idea of cloning (cloning didn’t even exist then) a circuit board under a grid. The circuit board for each type of plot directly connected to adjacent plots interacting with each other and creating instant relationships. I built a prototype in a day and it worked gloriously. As the updates went on, the process got easier and less resource intense. Ideally it would have been nice to have buildings effect other buildings further away, but I wanted to keep it simple and low on processing power since I already knew there was going to be massive overhead from the bazillion command blocks needed to make this work. The land value system is the most important system in the game.
Every weekend from now on I’ll be releasing a video on Simburbia. So if you’re interested in Sim City in Minecraft, then stay tuned! Of course you could just subscribe to Jigarbov on youtube (http://www.youtube.com/jigarbov)… but there will be additional information right here with each update.